Tetris

2006 - 2007

Amsterdam / Netherlands

Tetris is a design for the repurposement of a disused cocoa warehouse into creative work units. Allard architecture was asked to incorporate separate vehicle, bicycle and walking access within the plan. The resulting design takes influences from the videogame Tetris – the incongruency of the geometry in plan creates both novel courtyard spaces and diverse circulation.

Project drive

allard architecture • Tetris
Site aerial view of the existing and the proposed situation
allard architecture • Tetris
Sketches to allow a better understanding of the human scale in relation to this large scale project

Project details

type:
work space
area:
1033m2
status:
unbuilt
client:
Maeyveld BV
team:
Allard Architecture
Maeyveld Developers

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